I'm a Human Inbox

Wednesday, October 05, 2005

A Calvin and Hobbes Retrospective


[Media: Article]

The Washington Post has a great article talking about what made the comic strip, Calvin and Hobbes, so wonderful, because of the release of the The Complete Calvin and Hobbes Collection which contains every Calvin and Hobbes Comic ever made. The article also talks about the creator, and the history of the comic strip.

It turned out Watterson wasn't interested in doing anything other than the strip. After the first couple of years, no interviews. No "Calvin and Hobbes" dolls -- even if Hobbes was, at least as adults see it, a doll himself. (There's no telling how much a Hobbes doll could have made. The syndicate originally had licensing rights, but Watterson's opposition was so vehement that Salem ultimately "caved in completely'' and gave all the rights back to Watterson. "Otherwise, I'd be on the beach somewhere right now,'' Salem says.) No animated specials. No calendars, notebooks, pencils, backpacks or lunch boxes. (Those car decals of a Calvinesque brat whizzing on one thing or another are rip-offs.)


In searching for a picture for this post I ran into a webpage called The Rules of Calvinball, which states and doesn't state, all/none of the rules of Calvinball.

The Calvinball Field should consist of areas, or zones, which are governed by a set of rules declared spontaneously and inconsistently by players. Zones may be appear and disappear as often and wherever the player decides. Zones are often named for their effect. For example, a corollary zone would enable a player to make a corollary (sub-rule) to any rule that has been, will be, or might be declared. A pernicious poem place would require the intruder to do what the name implies. Or an opposite zone would enable a player to declare reverse playibility on the others. (Remember, the player would declare this zone oppositely by not declaring it.)

Link (via Apple Geeks)